# 7 Useful JavaScript Tricks and Tips

In this article, I gathered some JavaScript tips and tricks that I believe can make you a better JavaScript developer. In no particular order, here are seven (?) JavaScript tricks!

## 1. Converting to numbers

JavaScript is a **loosely typed language**, meaning we don't have to explicitly specify types of variables. JavaScript also freely type-converts values into a type depending on the context of their use.

Converting values to numbers, especially strings to numbers, is a common requirement and many methods can be used. 

### Unary + operator

The most concise method for type-converting strings into numbers is the **unary `+` operator**:

```js
+"42"  // 42
```

> A unary operation is an operation with only one operand. This operand comes either before or after the operator.

*The unary plus operator* precedes its operand and evaluates to its operand but attempts to convert it into a number if it isn't already. Here are a few more examples of how it behaves:

```js
+true  // 1
+false // 0
+null  // 0
```

But, what if we want to be more explicit in our code?

### Number

[Number](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number) is a primitive wrapper object used to represent and manipulate numbers. When used as a function, `Number(value)` converts a string or other value to the Number type. If the value can't be converted, it returns `NaN` (Not a Number).

```js
Number('42')   // 42
Number('1.3')  // 1.3
Number('tax')  // NaN
```

### parseInt

[parseInt()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/parseInt) takes a String as a first argument and a base to which that String will be converted to. This method always returns an integer.

```js
parseInt('1234', 10)       // 1234
parseInt('11 players', 10) // 11
parseInt('player 2', 10)   // NaN
parseInt('10.81', 10)      // 10
```

`parseInt()` tries to get a number from a string that does not only contain a number, but if the string does not start with a number, you’ll get `NaN`.

### parseFloat

If we want to retain the decimal part and not just the integer part, we can use [parseFloat()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/parseFloat) that takes a String as an argument and returns the Float point number equivalent.

```js
parseFloat('10.42') // 10.42
parseFloat('10.00') // 10
```

There are a few more ways to convert to numbers but these are the more common ones.

## 2. Managing objects

**Destructuring** is a huge part of ES6 and something you're probably going to be using often. It allows us to extract data from objects, and assigning the extracted data into variables:

```js
const rectangle = { h: 100, w: 200 };
const { h, w } = rectangle;
```

We can rename the variables if we want to:

```js
const { h: height, w: width} = rectangle;
console.log(height); // 100
```

Another handy thing we could do is to destructure the returned object by a function and pick and choose what values we want to use:

```js
function getPerson() {
  return {
    firstName: 'Max',
    lastName: 'Best',
    age: 42
  }
}

const { age } = getPerson();
console.log(age); // 42
```

So, with destructuring, we can return multiple values from a function by returning an object and choosing the pieces we want to be returned.

Removing a property in an immutable way requires a little trick provided by spread’s counterpart, the **rest** operator, which is written with three dots (...) like spread. However, in this case, we spread the remaining properties into a new object.

```js
const { age:_ , ...person } = getPerson();

console.log(person); // {firstName: "Max", lastName: "Best"}
```

Now the `person` object holds all properties from the original person object except `age`.

## 3. Swapping two variables

Using what we learned in the last trick makes swapping variables as easy as:

```js
let me = 'happy', you = 'sad';
[me, you] = [you, me];
// me = 'sad', you = 'happy'
```

The above code creates an array of [you, me] and immediately destructures them into the opposite variables.

No need for temp variables anymore!

## 4. Setting defaults

We have all seen them. The endless if statements checking if the values have been set. What if I said there was a better way? Well, that's exactly what I'm saying, default values.

### Variables

The [nullish coalescing operator (`??`)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Nullish_coalescing_operator) is a logical operator that returns its right-hand side operand when its left-hand side operand is `null` or `undefined` and otherwise returns its left-hand side operand.
We can use this to set default values, for example when we receive a list that has not been set to an array yet:

```js
const bookList = receivedBooks ?? [];
```

### Parameters

We could use the *null coalescing operator* to set defaults for variables in functions but there is a better way, [default parameters](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Default_parameters):

```js
function calculateArea(width, height = 100) {
    return width * height;
}

const area = calculateArea(50);
console.log(area); // 5000
```

Here we set the default value for `height` to 100 and calculate the area by only sending in the `width`.

### Objects

Another trick when destructruring objects is setting default values:

```js
const rectangle = { height: 400 };
const { height = 750, width = 500 } = rectangle;
console.log(height); // 400 - comes from rectangle object
console.log(width);  // 500 - fallback to default
```

 ES6 destructuring default values only kick in if the value is `undefined`.

## 5. Random number from interval

There are times when we need a random number to be generated within a range. The [`Math.random()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random) function helps us generate a random number, and then we can transform it to the range we want:

```js
const randomIntFromInterval = (min, max) => Math.floor(Math.random() * (max - min + 1) + min);
```

There's another trick baked into this one if you look at how the function is constructed.

## 6. Remove array duplicates

The Set object type introduced in ES6 lets you store unique values. Together with the spread operator (`...`), we can use it to create a new array with only the unique values:

```js
const uniqueArray = [...new Set(array)]
```

We create a Set from an array and because each value in the Set has to be unique we remove all duplicates. We then convert the Set back to a new array using the spread operator.

## 7. Dynamic property names

ES6 brought us computed property names that allow property keys of object literals to use expressions. By surrounding the key with brackets [], we can use variables as property keys:

```js
const type = "fruit";
const item = {
  [type]: "kiwi"
};

console.log(item); // {fruit: "kiwi"}
```

This is useful in a situation where you want the key to be created on the fly.

We can access the value with bracket notation:

```js
item[type];   // "kiwi"
item["fruit"] // "kiwi"
```

Or with dot notation:

```js
item.fruit; // "kiwi"
```

## 8. Bonus trick

If we want to add a new item to an array **without mutation** (which we usually want to avoid), we can create a new array using the ES6 [spread operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Spread_syntax) and [slice](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/slice).

```js
const insert = (arr, index, newItem) => [
  ...arr.slice(0, index), // first half of array
  newItem,                // new item
  ...arr.slice(index)     // rest of array
];

const items = ['S', 'L', 'C', 'E']

const result = insert(items, 2, 'I');

console.log(result); // ["S", "L", "I", "C", "E"]
```

## 9.

Why was 6 afraid of 7?

Because 7 ate 9.

# Conclusion

I hope you find some of these JavaScript tricks useful and worth adding to your everyday arsenal.
And remember, being responsible is far more important than being efficient.

%[https://www.educative.io/courses/game-development-js-tetris]


